Brace yourself_ Hades 2 just got what 'will likely be our final patch' before full release
By Dr. Eleanor Vance | Published on January 01, 0001
On the long list of crimes for which I am responsible, a single entry is king: I have barely played more than an hour of Hades 1 in my life. Is it because I'm a bad person? Yes, but also I feel like I missed the boat on it a little bit. Gone are the days when everyone and their mum was chatting synergies and builds and how hot this or that ancient Greek god is, they've all moved onto other things. It's a [[link]] very daft reason not to play a singleplayer game, and yet here I am, crushed under the burden of whatever the opposite of FOMO is.
I'm in the door in time for Hades 2, though, which remains in early access and just dropped , consisting of all manner of tweaks and adjustments for Melinoe's no-good day in the underworld.
Still, patch 10 is a meaty thing all by itself. You should, for instance, find yourself getting stun-locked a lot less, which might truly be the most rage-inducing phenomenon that can ever befall you in a videogame. Supergiant's also tweaked how armour damage works—when you take it, your temporary armour will now reduce before your permanent stuff.
Also, the game should generally be a bit chattier now: Supergiant has put in fixes for "a number" of story events and voice lines that just refused to play for whatever reason.
Oh, and you won't find yourself suddenly wiped out by a sudden rush of 500 damage when you use Eruption and Night Bloom in the [[link]] battle against Chronos. Which is good. It's good when you aren't suddenly killed like you just stepped in front of a cosmic bus. But really, I'm just desperate to know how long is [[link]] left until Hades 2 releases in full.
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