Kickstarter Made Less Money, Funded Fewer Games in 2014
By Dr. Eleanor Vance | Published on January 01, 0001
Kickstarter’s had a mixed 2014: cancelled games, shady goings on but also successesand feel good stuff. Numbers don’t lie however, and this year less games were funded and less money was spent. A lot less. This post originally appeared on Kotaku UK This presentationfrom consultants ICO Partners has been looking at projects “that ended between the 1st of January 2014 and the 30th of June 2014” and comparing them to last year. It’s
a slightly speculative report as it’s doubling six months of this year and comparing it to all of last H25 year, but there are some noticeable differences. As the author Thomas Bidaux points out: “we don’t get near the numbers we had in 2013.”
Here are some of the key bits: “446 funded projects in 2013, 175 funded project for 2014’s first half. Projecting for a similar number of projects in the second half, it would mean that there were only h25 com สล็อต 20% fewer funded projects in 2014. This is a decline certainly, but not a terrible collapse.”cnx.cmd.push(function(){cnx({"playerId":"e3616d04-4972-4839-a63a-c6975e2e9731","settings":{"advertising":{"macros":{"AD_UNIT":"/23178111854/od.kotaku.com/article","CHILD_UNIT":"article","POST_ID":"1641582406","POST_TYPE":"post","CHANNEL":"uncategorized","SECTION":"","SUBSECTION":"","CATEGORIES":"uncategorized","TAGS":"","NOP":"0"},"timeBeforeFirstAd":0}}}).render("cnx-player-main")}); “Looking at total amount of money pledged might be a bigger concern. 2013
saw $58m pledged towards video games, whereas the first half of 2014 stands at $13.5m. If 2014 second half is comparable (something that is not easy considering you need a similar number of big hits), 2014 would be less than half of
what 2013 has been… A sobering consideration.”
“There were 21 projects getting more than $500k in funding in 2013, and only 3 in 2014 so far.” Bidaux points to a number of reasons for the drop. For example, many of the games funded last years were “banking on strong ‘brands,'” naming things like “Torment, Mighty Number 9, Elite, Camelot Unchained, Dreamfall, Richard Garriott’s Shroud of the Avatar, etc.” The three games that broke $500K this year were Kingdom Come: Deliverance, Amplitude and Unsung Story, which, he points out, are “hardly the wave of h25 com เข้าสู่ระบบ known brands that flooded Kickstarter last year.”
Other reasons behind the decline, according to the report, are a mixture of fatigue and competition. The novelty has worn off to a degree, Bidaux says, and some of the higher profile failures have removed some of the shine. Other options like Steam Early Access have also taken a bite out—the ease of that alternative compared to Kickstarter, and the fact that it’s continued funding, not a lump sum in particular, have drawn PC projects away. This post originally appeared on Kotaku UK, bringing you original reporting, game culture and humour with a U from the British isles. Follow them on @Kotaku_UK
Reader Comments
I love the overall aesthetic of the platform. The animations, visual effects, and sound design make the gaming experience more dynamic and immersive. It's one of the reasons I keep coming back. The progressive jackpots are thrilling, and it's exciting to watch the jackpot amounts grow as more players spin the reels. I hope they add even more jackpot slots because it adds a lot of excitement to the gameplay.
Sometimes I wish there were more ways to earn rewards through loyalty programs or frequent player bonuses. Adding seasonal events or special challenges could enhance the excitement even further. I love the overall aesthetic of the platform. The animations, visual effects, and sound design make the gaming experience more dynamic and immersive. It's one of the reasons I keep coming back. The mobile interface is smooth and intuitive. I can play all my favorite slots on the go without experiencing any lag or glitches. The design is responsive and user-friendly, which makes gaming on my phone just as enjoyable as on my computer.
The payout process is generally smooth and reliable, though occasionally it takes longer than expected. Overall, I feel confident that my winnings are safe and will be credited properly. The mobile interface is smooth and intuitive. I can play all my favorite slots on the go without experiencing any lag or glitches. The design is responsive and user-friendly, which makes gaming on my phone just as enjoyable as on my computer. Customer support has been outstanding whenever I had any issues. They respond quickly and professionally, ensuring that any concerns with deposits, withdrawals, or gameplay are addressed immediately, which makes me trust the platform more.