Riot Starts Testing Out Lag-Killing League Of Legends Network
By Dr. Eleanor Vance | Published on January 01, 0001
Lucky League of Legends players in certain regions might soon experience the benefits of a smoother connection thanks to Riot’s special direct network coming online. Earlier this year, we detailedan initiative by Riot that aimed to create a direct network for League of Legends games. This network hoped to improve the connection of League of Legends players, resulting in less ping time, less network packet loss, and fewer disconnects. It sounded crazy. But now the entire thing is less of an idea, and more of a reality.(new Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); Riot reports that they’ve installed the necessary hardware in a few select regions of the US, and a good deal of the eastern seaboard has hopped online onto the network. Riot writes: As a general note, players in these [the eastern seaboard] likely won’t feel much of a difference in their ping since it’s an ongoing process to work with local ISP offices to route their League data to the closest PoP. Even then, we’re seeing at best a 10% reduction in ping in the most positive cases. What players near these PoPs WILL experience is less packet loss and a more stable connection, since their data isn’t hopping across every internet exchange between them
and the game servers, instead now following a direct path along our dedicated network. Ok, that sounds neat, what’s the catch? Bringing a PoP online doesn’t work perfectly for everyone at the get-go. It’s the start of an ongoing process as we work with partnered ISPs to make sure they’re efficiently handing off your data to our network. Lots of this is handled by algorithms, which can sometimes go a little wonky when we introduce new PoPs. If holy rummy you discover your connection actually gets markedly worse, don’t panic! Inform both your ISP customer support as well as support.riotgames.com. Between the two of us, we should be able to figure out what’s happening to your data and get things running smoothly. As a helpful reminder, it’s always a good
idea to double check your own connection at home before investigating issues with your ISP. For some players, seemingly innocent things like router location or playing on wifi can have big ping implications. More connection troubleshooting info can be found on the Riot support site. That’s great and all, but what about the rest of the country? Don’t worry. Everyone will be on the network soon
enough, Riot says:
We’re already at work setting up hardware in the remaining PoPs (Dallas, Denver, Los Angeles) along the South Bridge of the network. Dallas and Denver should be online royally rummy within the next month and LA within about two, but we’ll keep you posted if we hit any hiccups. The other big news to report is an update to the list of partnered ISPs. What this means is these ISP partners are actively working with our team to funnel your League traffic to the closest PoP onramp to our direct network. Don’t fret if you don’t yet see your ISP on this list, as odds are we’re already in active talks with them! At this point, we’ve now implemented, are working to implement, or are negotiating peering agreements with the 20 largest ISPs in NA. Partnered ISPs (new additions in bold): Atlas Networks Corporation Bell Canada CenturyLink Charter Communications Clear Wireless Cogent Communications Comcast Cable Communications Cox CTS Communications Corp Eltopia Frontier Communications Google Fiber Hurricane Electric Interconnected Associates LS Networks NetRiver NTT America Pavlov Media Pocketinet Communications Rogers Cable Communications Saskatchewan Telecommunications (SaskTel) Shaw Communications Syringa Networks TDS Telecom TekSavvy Solutions TELUS Communications TeraGo Networks Threshold Communications Time Warner Cable Verizon Videotron Ltee Vision Net WiscNet rummy 365 Worldlink WOW! If your ISP isn’t on that list, don’t fret. Riot says they’re “still working on getting all 20 of the biggest ISPs figured out, some just take a little longer.”
Recommended Reading
Abstract: Not only was [[link]] the first public day of TGS the biggest ever, the entire show’s attendance was, too. Over TGS 2011’s four days 222,600 people attended the show, which is about twenty thousand more than l...
Abstract: At last, a meeting of masterminds at Comic-Con New York. That’s Keiji Inafune, creator of Capcom’s Dead Rising series, and none other than Bruce Campbell, the iconic actor of The Evil Dead and [[link]] other p...
Abstract: To: Crecente From: Bashcraft RE: Rocky Reborn https://kotaku.com/rocky-reborn-5171156 Went to the [[link]] bank, spent time filling out forms and blah, blah, blah. Those living in Japan or other parts of Asia ...
Reader Comments
Customer support responded incredibly fast when I had an issue with my account. They were polite, professional, and solved my problem within minutes. It's reassuring to know that help is always available when needed.
Some games take a while to load on mobile, but once they start, the gameplay is smooth and exciting. I hope future updates improve mobile performance, but I still enjoy playing several hours a day.
Some games are a bit laggy on my phone at times, but the variety of games and the smooth desktop experience make up for it. Overall, the website offers a great gaming experience for both casual and serious players.