darkwebcypher

darkwebcypher

Steam Greenlight's Replacement Could Pose Problems Of Its Own

By Dr. Eleanor Vance | Published on January 01, 0001

Today, Valve announced that they’re killing Steam Greenlight, the user-driven service they use to ferry lesser-known games onto the Steam store. Soon, it’ll be supplanted by Steam Direct, a service that allow anyone to pay a fee get their game, well, directly onto Steam. No more votes. This approach, however, creates complications of its own. Admittedly, สมัคร winner55 เครดิต ฟรี 188 we’re currently in the thick of the knee-jerk forest, but the big focus of the day is the fee. Right now, it’s undecided, and Valve said that it could be anything from $100 to $5,000. Naturally, game developers are worried about the upper end of that spectrum. Greenlight served smaller developers, after all, the sort for whom even that service’s mandatory $100 fee was sometimes a stretch. Major players with $5,000 to spare will ascend Mt Steamlympus regardless, so developers are wondering who such a big fee would benefit. Said Robert Yang, creator of games like dick pic sim Cobra Club, naked man latherer Rinse and Repeat, and car sex game Stick Shift, all of which he had trouble getting onto Steam: https://twitter.com/embed/status/830117722797309953 https://twitter.com/embed/status/830120822291460096 Yang also pointed out that a higher fee is even more of a turn-off สมัคร winner55 เครดิต ฟรี 188 for creators of cheap and free games than Greenlight’s fee was. Other developers agreed. https://twitter.com/embed/status/830129623816077316 $200, however, is going to see Steam flooded with so much copytight-infringing shovelware that it will make Valve's heads spin. — Andrew Dice (@SpaceDrakeCF) February 10, 2017 SteamSpy, meanwhile, pointed out that developers from other countries would get absolutely savaged by a $5,000 fee. Just to ทางเข้า winner55 ผ่านโทรศัพท์มือถือ​ put $5,000 into a perspective for people from developing countries. I bought a two-room apartment in Ukraine for $3,000 back in 2002 — Steam Spy (@Steam_Spy) February 10, 2017 Of 5,245 games released on Steam in 2016 around 1,700 made over $15,000 – enough to recoup $5,000 fee. — Steam Spy (@Steam_Spy) February 10, 2017 SteamSpy also questioned the effectiveness of any sort of fee as a barrier against bad games, as did Vlambeer’s Rami Ismail. Relying on the relatively high fee to decrease noise will probably work until someone realizes how to gamble the system — Steam Spy (@Steam_Spy) February 10, 2017 BTW, a high Steam Direct fee might cause a resurgence of game publishers that is already kind of happening anyway. — Steam Spy (@Steam_Spy) February 10, 2017 https://twitter.com/embed/status/830120933717315584 See, here’s the thing: Valve has already shown their hand in regards to quality control, and Steam Direct—despite being a supposed solution to Greenlight’s awkward midpoint—feels like another awkward midpoint. While Valve’s recent algorithmic improvements are far from perfect, they’re clearly doing a better job of helping people find their way through Steam’s infinite labyrinth of options. “An example of Yono all app this is the Steam front page,” wrote Valve’s Alden Kroll, “where, the improvements of Discovery 2.0 have resulted in showcasing 46 percent more games to customers via the main product capsule. Refining our discovery algorithms has allowed us to increase visibility for more titles, most notably exposing smaller titles to the right audiences.” Because Steam now makes recommendations based on your previous activities, what friends are playing, and learns your tastes over time, people are buying more games from the front page’s top box and the Discovery Queue than ever. The latter is up 27 percent, according to Valve. That’s big. It took for-fucking-ever, and there’s still a long ทางเข้า winner55 ผ่านโทรศัพท์มือถือ​ road ahead, but Valve’s finally pushing Steam to a place where finding cool games you didn’t know about isn’t as much of a chore. The question, then, is why Steam still needs a hefty fee at all. If you think Valve’s decision to remove Greenlight from the equation signals a return to the days of relentless curation, you’re fooling yourself. The floodgates are gonna be open wider than ever, but there’s still a barrier to entry, a reef of sorts. Why? If Steam is moving more in the direction of a traditional game/app store, except with fancy algorithms aiding good old-fashioned external marketing in helping people find stuff, what’s the point of curating? Steam is already the video game equivalent of a Golden Corral. Even if they never admitted another game, there’d already be Too Much. So who is Valve serving by keeping poor people out? I confess that, in the past, stricter curation was something I advocated for, but mainly because it seemed like a possible solution to the toxic player-vs-developer culture born of Steam Greenlight. Crappy developers would post slapdash games, and then users would go to war against them, feeling like this was all they could do to keep Steam from rotting from the inside-out, because Valve did, in fact, empower them to be gatekeepers. Many of those users felt like they lacked adequate tools to navigate Steam’s sudden nightmare zone game flood, so they did the only thing they thought they could, and displaced a fair deal of frustration onto developers in the process. Some developers fought back. It became a highly abusive relationship that spread to other elements of Steam. No doubt about it: Greenlight needed to go. Now that Valve is nixing Greenlight and seeing results from Yono all app their algorithms, though, they’ve communicated the future direction of Steam. Algorithms will do a lot of heavy lifting. Valve will manually make sure games work, and that’s about all. The decision to charge a fee, then, is a curious one. It could block out creators of really good games while also enabling sketchy publishers, some of whom were also born of the Greenlight system, to continue their bloodsucking business models. The good news is, Valve clearly threw the “$100 to $5,000″ number out there to gauge what people think. Given the blowback, it’s mad-unlikely that $5,000 will be the final figure. I doubt they’ll cut the fee altogether (Valve likes to test things before tossing them, and a small fee makes sense so Valve doesn’t have to sift through joke listings all day), but here’s hoping they settle on something that benefits everyone tangibly, and not just in theory. You’re reading Steamed, Kotaku’s page dedicated to all things in and around Valve’s wildly popular PC gaming service. Games, culture, community creations, criticism, guides, videos—everything. If you’ve found anything cool/awful on Steam, send us a message to let us know.

Reader Comments

SpinRider792

Customer support responded incredibly fast when I had an issue with my account. They were polite, professional, and solved my problem within minutes. It's reassuring to know that help is always available when needed.

CoinMaster237

The deposit process is smooth and fast. I was able to fund my account instantly and start playing without any hassle. Plus, the multiple payment options make it convenient for everyone regardless of location.

GameAddict586

Some games take a while to load on mobile, but once they start, the gameplay is smooth and exciting. I hope future updates improve mobile performance, but I still enjoy playing several hours a day.

Recommended Reading

Where Are Gundam Plastic Models Made_

Abstract: Would you like to know? Would you? Okay, then. As Japanese site Gigazine points out, this year is the 30th anniversary of Gunpla (Gundam plastic model kits) with the first one going [[link]] on sale in July 19...

Get Ready For (Sigh) Guitar Hero TV Shows, Concert Tours

Abstract: Like that fat bloke in The Meaning Of Life, the world is this close to having its fill of Guitar Hero. Know what will finally blow us up? A TV show and/or [[link]] concert tour. Yes, according to The Hollywood...

Marvel vs. Capcom 3's Newest Characters, Played By Capcom's Best Fighting Game Player

Abstract: On the eve of New York Comic-Con, Capcom’s Seth Killian showed Kotaku the best moves of four of Marvel Vs. Capcom 3’s newest [[link]] brawlers: X-23 and Spider-Man from Marvel, Wesker and Tron from Capcom. The...